In front of a rapt audience in a Los Angeles film lot, Krepo hooks an
enemy with his scythe and harvests virtual souls with a signature move
called a "death sentence".The grim scene played out time and again as
Krepo and his Evil Geniuses team battled to victory in a "League of
Legends" computer game match broadcast to viewers around the world.
After
the triumph, Krepo - a 23-year-old Belgian whose real name is Mitch
Voorspoels and plays the game as the dreaded character Thresh - was
swarmed by fans hungry for autographs and photos.
Welcome to the booming world of "eSports," where seemingly sun-starved players compete with their wits and a few mouse clicks.
"Professional
gaming has been trying for years and years to catch on and now it is
suddenly spreading like wildfire," said long-time game analyst Scott
Steinberg, now general manager of Phoenix Online Publishing.
'League of Legends' draws a die-hard crowd, constantly hungry to learn more."
League
play with characters such as mages, assassins, and marksmen is so
visually compelling and action-packed that it is a natural for online
viewing, according to Steinberg.
Celebrity statusLeague
of Legends is the king of the hot trend in videogame play as a
spectator sport, complete with sold-out stadiums and fans camping all
night for tickets to matches.
"Playing League has earned us a bit
of celebrity status," Voorspoels said after stepping away from a sea of
adorers. "I don't think that is something any pro player dreamed of at
the start."

Voorspoels began playing League while at university in
Belgium because it is free, and online bouts - in which teams of five
players each battle to capture opponents' bases - last about as long as a
decent study break.
"Basically, it is a 30- to 40-minute
slaughter of people trying to kill each other to get to the other base,"
Voorspoels said. "On the best level, it becomes a chess match - you
want to outsmart your opponents."
The diversion from studying engineering became a priority. Voorspoels quit school to play League for a living.
Big name sponsorsHis team's sponsors include Monster Energy drinks and high-performance computer gear maker Razer.
Coca-Cola recently became a backer of the League championship series run by Riot Games, the company behind the eSport sensation.
"Some
games are like movies, and some are like amusement parks," Riot Games
co-founder and chief Brandon Beck said in a statement.
"League of Legends is like a sport."

Last
year, the US State Department began letting League players train and
compete here under the same type of work visas provided to athletes in
soccer, baseball and other pro sports.
Voorspoels's international
team lives in a house on the Los Angeles coast, not far from the
headquarters of Riot Games. A live-in coach keeps them battle-ready.
"The first years, it was rough, a risk, but as time has gone by it has exploded," Voorspoels said of going pro.
Million-dollar prizeLeague
seasons culminate with top teams from North America, Europe, and Asia
fighting for the crown and a top prize of $1 million. Players and fans
depict the South Korean teams as undisputed "gods" of eSports.
The League championship at the roughly 18,000-seat Staples Center in Los Angeles sold out last year in an hour.
Matches
play out on stage, with team members sitting game show-style at
computers and giant monitors displaying close-ups of their faces and
imagery of clashes on the virtual battlefield.
Announcers referred to as "shoutcasters" deliver animated commentary, and analysts assess play between bouts.
Matches
are broadcast online using platforms such as
YouTube and Twitch TV. The
latter also powers video game play sharing features on
PlayStation 4 or
Xbox One consoles.
Twitch vice president of marketing Matthew
DiPietro put eSports on par with traditional sports, saying both take
dedication, training, skill and mental agility.

He described the League viewing audience as something television or cable shows might envy.
"You
can watch just like you are watching a football game," DiPietro said.
"You have celebrities people like to cheer for and pariahs people like
to boo at."
Riot provides bird's eye perspectives on play, and
focuses on making action pop out for viewers, according to League lead
game designer Ryan Scott.
"Big moments happen in team skirmishes
that allow for big plays and stars to arise," Scott told AFP. "That is a
big reason League has taken off as an eSport."
ShoutcastersShoutcasters, all former players, do "an awesome job" of keeping spectators up on what is happening, Scott said.
"It's a romp," said California university student and League lover Mitchell Kernot.
"I know the thrill of an open back door and the pain of a lost baron fight. There is a lot going on for me when I watch League."
More
than 67 million people play League every month, with the number taking
part simultaneously during peak times topping 7.5 million, according to
Riot, in which Chinese Internet titan Tencent has a majority stake.
Privately-held Riot does not disclose earnings figures.
A
pro League player's career might typically last three years or so.
Shrewd competitors can bankroll their studies or other endeavors,
according to Voorspoels, who hopes to become an eSport commentator.
"Pro
gaming is pretty cutthroat; there are a lot of people who want to take
your job," Voorspoels said. "So there is a lot of pressure, especially
if you have a losing streak."