3D printing is one of the
most powerful new tools in the arsenal of many creatives, so it was only
a matter of time before Adobe added support for it to Photoshop. You
can get a sense of the capability from our
coverage of the initial announcement,
but since then I’ve been able to go hands-on and create and print — a
small, in-color 3D statue using Photoshop CC and the Shapeways printing
service. The process was a little trickier than I anticipated, but the
statue came out quite nicely.
Creating your model

The
process begins with a 3D model of the object you want to print.
Photoshop has support for importing 3D objects, and creating textures on
those objects, but it is not really a true 3D modeling tool. So you’re
likely to start your project by getting a model from an online site,
although you could use one or more of the simple object samples provided
with Photoshop. You could also use a tool like the free Sketchup app
from Google or the open-source Blender to create your model.
Professionals may be willing to pay up for a high-end tool like
Solidworks. In my case, I decided to use the same Thingiverse model of a
Buddha that our sister site PC Magazine has used to test 3D printers.
The model is monochrome, so this being a Photoshop project, the first
thing I had to do was give it some color by painting it.
3D Painting
Photoshop’s
3D painting tools may be unfamiliar to many Photoshop users who have
only used the program for images. They are much more sophisticated than
Photoshop’s traditional image painting tools. Its 3D painting model not
only incorporates the texture of the underlying material in how colors
are applied, but also lets you set the way paint is applied. Typically
you’ll be painting on what Photoshop calls the Diffuse surface, but you
can also paint Specular highlights or change the Roughness of the image,
for example. The paintbrush tools also have settings for how the paint
falls off as the surface curves away from where you are painting. In
essence, you can model many of the physical properties of a paintbrush
on a 3D surface to create highly realistic objects.
Discovering lighting the hard way

Since
almost all 3D printing is done in single color materials, there
typically hasn’t been any need to worry about either color or tonal
values. As a result, 3D models tend to be lit in a way that makes them
pleasing to view online — with the lighting completely ignored when the
object is printed. However, since my goal was to print in color, the
print driver had to decide how to handle the lighting in the model. I
received a nasty surprise when my print preview image was almost black —
the driver had literally turned off the lights. Even with Adobe’s help,
there didn’t seem to be a way to change that behavior, so I needed to
lower the intensity of the lights in Photoshop and completely repaint
the image. I would have thought that a simple Curves layer would have
accomplished the same thing, but it doesn’t work that way when you’re
doing 3D printing
https://www.youtube.com/watch?feature=player_detailpage&v=p6f9Xl9Z4A0
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